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Text File  |  2000-01-24  |  35KB  |  1,897 lines

  1. [city  8]
  2. offset =        1000
  3. heading =        180
  4. angle =        -179.000000
  5. size =        2
  6. type =        0
  7.  
  8. [city  7]
  9. offset =        -1000
  10. heading =        0
  11. angle =        -125.000000
  12. size =        0
  13. type =        0
  14.  
  15. [city  6]
  16. offset =        1000
  17. heading =        100
  18. angle =        -85.000000
  19. size =        2
  20. type =        0
  21.  
  22. [city  5]
  23. offset =        -800
  24. heading =        -30
  25. angle =        -65.000000
  26. size =        0
  27. type =        0
  28.  
  29. [city  4]
  30. offset =        700
  31. heading =        45
  32. angle =        -15.000000
  33. size =        0
  34. type =        0
  35.  
  36. [city  3]
  37. offset =        -1000
  38. heading =        125
  39. angle =        40.000000
  40. size =        2
  41. type =        0
  42.  
  43. [city  2]
  44. offset =        500
  45. heading =        0
  46. angle =        58.000000
  47. size =        2
  48. type =        0
  49.  
  50. [city  1]
  51. offset =        0
  52. heading =        -110
  53. angle =        90.000000
  54. size =        0
  55. type =        0
  56.  
  57. [city  0]
  58. offset =        -600
  59. heading =        -45
  60. angle =        135.000000
  61. size =        2
  62. type =        0
  63.  
  64. [stage]
  65. num_missiles_4 =        40
  66. num_missiles_3 =        36
  67. num_missiles_2 =        32
  68. num_missiles_1 =        28
  69. num_missiles_0 =        24
  70. wave_speed_4 =        5
  71. wave_speed_3 =        5
  72. wave_speed_2 =        4
  73. wave_speed_1 =        4
  74. wave_speed_0 =        4
  75. enemy_pres_4 =        1
  76. enemy_pres_3 =        1
  77. enemy_pres_2 =        1
  78. enemy_pres_1 =        1
  79. enemy_pres_0 =        1
  80. enemy_speed =        4.0
  81. city_dest =            objects\crater16.npf
  82. city_dest_small =        objects\crater16sm.npf
  83. city_large =        objects\city16.npf
  84. city_medium =        objects\city16.npf
  85. city_small =        objects\city16sm.npf
  86. terrain_obj =        objects\World16.npf
  87. sky_obj =            objects\SkyDome16.npf
  88. world_3dvar_8 =        1.000000
  89. world_3dvar_7 =        1.000000
  90. world_3dvar_6 =        1.000000
  91. world_3dvar_5 =        1.000000
  92. world_3dvar_4 =        1.000000
  93. world_3dvar_3 =        240.000000
  94. world_3dvar_2 =        -1.500000
  95. world_3dvar_1 =        0.700000
  96. world_3dvar_0 =        480.000000
  97. fov_deg =            360.000000
  98. numcities =            9
  99. numwaves =            5
  100. numenemies =        8
  101. numsmartbombs =        0
  102. numMIRVs =            9
  103. MIRVwarheads =         4
  104. FogStart         = 65
  105. FogEnd            = 145
  106. FogColorRed     = 100
  107. FogColorGreen     = 115    
  108. FogColorBlue    = 155
  109. cloud_shadow =        Sky16.tex
  110.  
  111. [city  8]
  112. offset =        1000
  113. heading =        0
  114. angle =        60.000000
  115. size =        2
  116. type =        0
  117.  
  118. [city  7]
  119. offset =        -1000
  120. heading =        0
  121. angle =        40.000000
  122. size =        0
  123. type =        0
  124.  
  125. [city  6]
  126. offset =        0
  127. heading =        0
  128. angle =        150.000000
  129. size =        0
  130. type =        0
  131.  
  132. [city  5]
  133. offset =        0
  134. heading =        0
  135. angle =        -160.000000
  136. size =        0
  137. type =        0
  138.  
  139. [city  4]
  140. offset =        0
  141. heading =        0
  142. angle =        -65.000000
  143. size =        0
  144. type =        0
  145.  
  146. [city  3]
  147. offset =        0
  148. heading =        0
  149. angle =        -90.000000
  150. size =        2
  151. type =        0
  152.  
  153. [city  2]
  154. offset =        0
  155. heading =        0
  156. angle =        179.000000
  157. size =        2
  158. type =        0
  159.  
  160. [city  1]
  161. offset =        -1000
  162. heading =        0
  163. angle =        90.000000
  164. size =        2
  165. type =        0
  166.  
  167. [city  0]
  168. offset =        0
  169. heading =        0
  170. angle =        0.000000
  171. size =        2
  172. type =        0
  173.  
  174. [stage]
  175. num_missiles_4 =        40
  176. num_missiles_3 =        36
  177. num_missiles_2 =        32
  178. num_missiles_1 =        28
  179. num_missiles_0 =        24
  180. wave_speed_4 =        5
  181. wave_speed_3 =        4
  182. wave_speed_2 =        4
  183. wave_speed_1 =        4
  184. wave_speed_0 =        3
  185. enemy_pres_4 =        1
  186. enemy_pres_3 =        1
  187. enemy_pres_2 =        1
  188. enemy_pres_1 =        1
  189. enemy_pres_0 =        1
  190. enemy_speed =        4.0
  191. city_dest =            objects\crater15.npf
  192. city_dest_small =        objects\crater15sm.npf
  193. city_large =        objects\city15.npf
  194. city_medium =        objects\city15.npf
  195. city_small =        objects\city15sm.npf
  196. terrain_obj =        objects\World15.npf
  197. sky_obj =            objects\SkyDome15.npf
  198. world_3dvar_8 =        1.000000
  199. world_3dvar_7 =        1.000000
  200. world_3dvar_6 =        1.000000
  201. world_3dvar_5 =        1.000000
  202. world_3dvar_4 =        1.000000
  203. world_3dvar_3 =        240.000000
  204. world_3dvar_2 =        -1.500000
  205. world_3dvar_1 =        0.700000
  206. world_3dvar_0 =        480.000000
  207. fov_deg =            360.000000
  208. numcities =            9
  209. numwaves =            5
  210. numenemies =        8
  211. numsmartbombs =        0
  212. numMIRVs =            9
  213. MIRVwarheads =         4
  214. FogStart         = 100
  215. FogEnd            = 200
  216. FogColorRed     = 220
  217. FogColorGreen     = 20    
  218. FogColorBlue    = 200
  219. [city  7]
  220. offset =        0
  221. heading =        0
  222. angle =        -165.000000
  223. size =        2
  224. type =        0
  225.  
  226. [city  6]
  227. offset =        -1000
  228. heading =        65
  229. angle =        -110.000000
  230. size =        2
  231. type =        0
  232.  
  233. [city  5]
  234. offset =        -1000
  235. heading =        -25
  236. angle =        -85.000000
  237. size =        0
  238. type =        0
  239.  
  240. [city  4]
  241. offset =        1000
  242. heading =        180
  243. angle =        -65.000000
  244. size =        0
  245. type =        0
  246.  
  247. [city  3]
  248. offset =        -300
  249. heading =        90
  250. angle =        0.000000
  251. size =        2
  252. type =        0
  253.  
  254. [city  2]
  255. offset =        1000
  256. heading =        -105
  257. angle =        60.000000
  258. size =        0
  259. type =        0
  260.  
  261. [city  1]
  262. offset =        0
  263. heading =        35
  264. angle =        90.000000
  265. size =        0
  266. type =        0
  267.  
  268. [city  0]
  269. offset =        1000
  270. heading =        0
  271. angle =        140.000000
  272. size =        2
  273. type =        0
  274.  
  275. [stage]
  276. num_missiles_3 =        36
  277. num_missiles_2 =        32
  278. num_missiles_1 =        28
  279. num_missiles_0 =        24
  280. wave_speed_3 =        4
  281. wave_speed_2 =        4
  282. wave_speed_1 =        3
  283. wave_speed_0 =        3
  284. enemy_pres_4 =        1
  285. enemy_pres_3 =        1
  286. enemy_pres_2 =        1
  287. enemy_pres_1 =        1
  288. enemy_pres_0 =        1
  289. enemy_speed =        4.0
  290. city_dest =            objects\crater14.npf
  291. city_dest_small =        objects\crater14sm.npf
  292. city_large =        objects\city14.npf
  293. city_medium =        objects\city14.npf
  294. city_small =        objects\city14sm.npf
  295. terrain_obj =        objects\World14.npf
  296. sky_obj =            objects\SkyDome14.npf
  297. world_3dvar_8 =        1.000000
  298. world_3dvar_7 =        1.000000
  299. world_3dvar_6 =        1.000000
  300. world_3dvar_5 =        1.000000
  301. world_3dvar_4 =        1.000000
  302. world_3dvar_3 =        240.000000
  303. world_3dvar_2 =        -1.500000
  304. world_3dvar_1 =        0.700000
  305. world_3dvar_0 =        480.000000
  306. fov_deg =            360.000000
  307. numcities =            8
  308. numwaves =            4
  309. numenemies =        7
  310. numsmartbombs =        10
  311. numMIRVs =            8
  312. MIRVwarheads =         3
  313. FogStart         = 40
  314. FogEnd            = 100
  315. FogColorRed     = 100
  316. FogColorGreen     = 120    
  317. FogColorBlue    = 125
  318. [city  7]
  319. offset =        800
  320. heading =        25
  321. angle =        -90.000000
  322. size =        2
  323. type =        0
  324.  
  325. [city  6]
  326. offset =        0
  327. heading =        -115
  328. angle =        -135.000000
  329. size =        2
  330. type =        0
  331.  
  332. [city  5]
  333. offset =        500
  334. heading =        -85
  335. angle =        179.000000
  336. size =        2
  337. type =        0
  338.  
  339. [city  4]
  340. offset =        -1000
  341. heading =        155
  342. angle =        140.000000
  343. size =        2
  344. type =        0
  345.  
  346. [city  3]
  347. offset =        750
  348. heading =        0
  349. angle =        85.000000
  350. size =        0
  351. type =        0
  352.  
  353. [city  2]
  354. offset =        -1000
  355. heading =        35
  356. angle =        56.000000
  357. size =        0
  358. type =        0
  359.  
  360. [city  1]
  361. offset =        1000
  362. heading =        -50
  363. angle =        38.000000
  364. size =        2
  365. type =        0
  366.  
  367. [city  0]
  368. offset =        0
  369. heading =        180
  370. angle =        0.000000
  371. size =        0
  372. type =        0
  373.  
  374. [stage]
  375. num_missiles_3 =        36
  376. num_missiles_2 =        32
  377. num_missiles_1 =        28
  378. num_missiles_0 =        24
  379. wave_speed_3 =        4
  380. wave_speed_2 =        3
  381. wave_speed_1 =        3
  382. wave_speed_0 =        2
  383. enemy_pres_4 =        1
  384. enemy_pres_3 =        1
  385. enemy_pres_2 =        1
  386. enemy_pres_1 =        1
  387. enemy_pres_0 =        1
  388. enemy_speed =        4.0
  389. city_dest =            objects\crater13.npf
  390. city_dest_small =        objects\crater13sm.npf
  391. city_large =        objects\city13.npf
  392. city_medium =        objects\city13.npf
  393. city_small =        objects\city13sm.npf
  394. terrain_obj =        objects\World13.npf
  395. sky_obj =            objects\SkyDome13.npf
  396. world_3dvar_8 =        1.000000
  397. world_3dvar_7 =        1.000000
  398. world_3dvar_6 =        1.000000
  399. world_3dvar_5 =        1.000000
  400. world_3dvar_4 =        1.000000
  401. world_3dvar_3 =        240.000000
  402. world_3dvar_2 =        -1.500000
  403. world_3dvar_1 =        0.700000
  404. world_3dvar_0 =        480.000000
  405. fov_deg =            360.000000
  406. numcities =            8
  407. numwaves =            4
  408. numenemies =        7
  409. numsmartbombs =        10
  410. numMIRVs =            8
  411. MIRVwarheads =         3
  412. FogStart =        110
  413. FogEnd =        120
  414. FogColorRed =        180
  415. FogColorBlue =        150
  416. FogColorGreen =        175
  417. [city  7]
  418. offset =        1000
  419. heading =        -20
  420. angle =        335.000000
  421. size =        2
  422. type =        0
  423.  
  424. [city  6]
  425. offset =        -1000
  426. heading =        180
  427. angle =        315.000000
  428. size =        0
  429. type =        0
  430.  
  431. [city  5]
  432. offset =        1000
  433. heading =        0
  434. angle =        255.000000
  435. size =        2
  436. type =        0
  437.  
  438. [city  4]
  439. offset =        0
  440. heading =        50
  441. angle =        210.000000
  442. size =        0
  443. type =        0
  444.  
  445. [city  3]
  446. offset =        -500
  447. heading =        -45
  448. angle =        160.000000
  449. size =        2
  450. type =        0
  451.  
  452. [city  2]
  453. offset =        1000
  454. heading =        0
  455. angle =        110.000000
  456. size =        0
  457. type =        0
  458.  
  459. [city  1]
  460. offset =        850
  461. heading =        -105
  462. angle =        85.000000
  463. size =        2
  464. type =        0
  465.  
  466. [city  0]
  467. offset =        -1000
  468. heading =        75
  469. angle =        15.000000
  470. size =        0
  471. type =        0
  472.  
  473. [stage]
  474. num_missiles_3 =        36
  475. num_missiles_2 =        32
  476. num_missiles_1 =        28
  477. num_missiles_0 =        24
  478. wave_speed_3 =        3
  479. wave_speed_2 =        3
  480. wave_speed_1 =        2
  481. wave_speed_0 =        2
  482. enemy_pres_4 =        1
  483. enemy_pres_3 =        1
  484. enemy_pres_2 =        1
  485. enemy_pres_1 =        1
  486. enemy_pres_0 =        1
  487. enemy_speed =        4.0
  488. city_dest =            objects\crater12.npf
  489. city_dest_small =        objects\crater12sm.npf
  490. city_large =        objects\city12.npf
  491. city_medium =        objects\city12.npf
  492. city_small =        Objects\city12sm.npf
  493. terrain_obj =        Objects\World12.npf
  494. sky_obj =            Objects\SkyDome12.npf
  495. world_3dvar_8 =        1.000000
  496. world_3dvar_7 =        1.000000
  497. world_3dvar_6 =        1.000000
  498. world_3dvar_5 =        1.000000
  499. world_3dvar_4 =        1.000000
  500. world_3dvar_3 =        240.000000
  501. world_3dvar_2 =        -1.500000
  502. world_3dvar_1 =        0.700000
  503. world_3dvar_0 =        480.000000
  504. fov_deg =            360.000000
  505. numcities =            8
  506. numwaves =            4
  507. numenemies =        7
  508. numsmartbombs =        10
  509. numMIRVs =            7
  510. MIRVwarheads =         3
  511. FogStart         = 30
  512. FogEnd            = 155
  513. FogColorRed     = 100
  514. FogColorGreen     = 115    
  515. FogColorBlue    = 105
  516. cloud_shadow =        Sky12.tex
  517.  
  518. [city  6]
  519. offset =        -1000
  520. heading =        0
  521. angle =        -81.000000
  522. size =        0
  523. type =        0
  524.  
  525. [city  5]
  526. offset =        1000
  527. heading =        25
  528. angle =        -63.000000
  529. size =        2
  530. type =        0
  531.  
  532. [city  4]
  533. offset =        -1000
  534. heading =        -120
  535. angle =        -40.000000
  536. size =        0
  537. type =        0
  538.  
  539. [city  3]
  540. offset =        1000
  541. heading =        180
  542. angle =        0.000000
  543. size =        2
  544. type =        0
  545.  
  546. [city  2]
  547. offset =        1000
  548. heading =        0
  549. angle =        35.000000
  550. size =        2
  551. type =        0
  552.  
  553. [city  1]
  554. offset =        -1000
  555. heading =        35
  556. angle =        57.000000
  557. size =        2
  558. type =        0
  559.  
  560. [city  0]
  561. offset =        850
  562. heading =        -60
  563. angle =        77.000000
  564. size =        2
  565. type =        0
  566.  
  567. [stage]
  568. num_missiles_3 =        32
  569. num_missiles_2 =        28
  570. num_missiles_1 =        24
  571. num_missiles_0 =        20
  572. wave_speed_3 =        3
  573. wave_speed_2 =        3
  574. wave_speed_1 =        2
  575. wave_speed_0 =        2
  576. enemy_pres_4 =        1
  577. enemy_pres_3 =        1
  578. enemy_pres_2 =        1
  579. enemy_pres_1 =        1
  580. enemy_pres_0 =        1
  581. enemy_speed =        6.0
  582. city_dest =            objects\crater11.npf
  583. city_dest_small =        objects\crater11sm.npf
  584. city_large =        objects\city11.npf
  585. city_medium =        objects\city11.npf
  586. city_small =        objects\city11sm.npf
  587. terrain_obj =        objects\World11.npf
  588. sky_obj =            objects\SkyDome11.npf
  589. world_3dvar_8 =        1.000000
  590. world_3dvar_7 =        1.000000
  591. world_3dvar_6 =        1.000000
  592. world_3dvar_5 =        1.000000
  593. world_3dvar_4 =        1.000000
  594. world_3dvar_3 =        240.000000
  595. world_3dvar_2 =        -1.500000
  596. world_3dvar_1 =        0.700000
  597. world_3dvar_0 =        480.000000
  598. fov_deg =            180.000000
  599. numcities =            7
  600. numwaves =            4
  601. numenemies =        6
  602. numsmartbombs =        8
  603. numMIRVs =            7
  604. MIRVwarheads =         3
  605. FogStart =           50
  606. FogEnd =        120
  607. FogColorRed =        220
  608. FogColorBlue =         230
  609. FogColorGreen =        185
  610. cloud_shadow =        Sky11.tex
  611.  
  612. [city  6]
  613. offset =        1000
  614. heading =        -90
  615. angle =        -85.000000
  616. size =        2
  617. type =        0
  618.  
  619. [city  5]
  620. offset =        -1000
  621. heading =        90
  622. angle =        -68.000000
  623. size =        0
  624. type =        0
  625.  
  626. [city  4]
  627. offset =        0
  628. heading =        180
  629. angle =        -38.000000
  630. size =        2
  631. type =        0
  632.  
  633. [city  3]
  634. offset =        1000
  635. heading =        0
  636. angle =        0.000000
  637. size =        2
  638. type =        0
  639.  
  640. [city  2]
  641. offset =        -1000
  642. heading =        180
  643. angle =        28.000000
  644. size =        0
  645. type =        0
  646.  
  647. [city  1]
  648. offset =        -1000
  649. heading =        50
  650. angle =        50.000000
  651. size =        2
  652. type =        0
  653.  
  654. [city  0]
  655. offset =        600
  656. heading =        -35
  657. angle =        85.000000
  658. size =        0
  659. type =        0
  660.  
  661. [stage]
  662. num_missiles_3 =        32
  663. num_missiles_2 =        28
  664. num_missiles_1 =        24
  665. num_missiles_0 =        20
  666. wave_speed_3 =        3
  667. wave_speed_2 =        2
  668. wave_speed_1 =        2
  669. wave_speed_0 =        1
  670. enemy_pres_4 =        1
  671. enemy_pres_3 =        1
  672. enemy_pres_2 =        1
  673. enemy_pres_1 =        1
  674. enemy_pres_0 =        1
  675. enemy_speed =        6.0
  676. city_dest =            objects\crater10.npf
  677. city_dest_small =        objects\crater10sm.npf
  678. city_large =        objects\city10.npf
  679. city_medium =        objects\city10.npf
  680. city_small =        objects\city10sm.npf
  681. terrain_obj =        objects\World10.npf
  682. sky_obj =            objects\SkyDome10.npf
  683. world_3dvar_8 =        1.000000
  684. world_3dvar_7 =        1.000000
  685. world_3dvar_6 =        1.000000
  686. world_3dvar_5 =        1.000000
  687. world_3dvar_4 =        1.000000
  688. world_3dvar_3 =        240.000000
  689. world_3dvar_2 =        -1.500000
  690. world_3dvar_1 =        0.700000
  691. world_3dvar_0 =        480.000000
  692. fov_deg =            180.000000
  693. numcities =            7
  694. numwaves =            4
  695. numenemies =        6
  696. numsmartbombs =        8
  697. numMIRVs =            6
  698. MIRVwarheads =         3
  699. FogStart         = 45
  700. FogEnd            = 175
  701. FogColorRed     = 100
  702. FogColorGreen     = 120    
  703. FogColorBlue    = 123
  704. cloud_shadow =        Sky10.tex
  705.  
  706. [city  6]
  707. offset =        -1000
  708. heading =        -65
  709. angle =        -80.000000
  710. size =        2
  711. type =        0
  712.  
  713. [city  5]
  714. offset =        1000
  715. heading =        0
  716. angle =        -58.000000
  717. size =        0
  718. type =        0
  719.  
  720. [city  4]
  721. offset =        0
  722. heading =        25
  723. angle =        -35.000000
  724. size =        2
  725. type =        0
  726.  
  727. [city  3]
  728. offset =        -600
  729. heading =        180
  730. angle =        -1.000000
  731. size =        0
  732. type =        0
  733.  
  734. [city  2]
  735. offset =        1000
  736. heading =        30
  737. angle =        25.000000
  738. size =        0
  739. type =        0
  740.  
  741. [city  1]
  742. offset =        -1000
  743. heading =        145
  744. angle =        45.000000
  745. size =        2
  746. type =        0
  747.  
  748. [city  0]
  749. offset =        0
  750. heading =        0
  751. angle =        84.000000
  752. size =        0
  753. type =        0
  754.  
  755. [stage]
  756. num_missiles_2 =        28
  757. num_missiles_1 =        24
  758. num_missiles_0 =        20
  759. wave_speed_2 =        2
  760. wave_speed_1 =        2
  761. wave_speed_0 =        1
  762. enemy_pres_4 =        1
  763. enemy_pres_3 =        1
  764. enemy_pres_2 =        1
  765. enemy_pres_1 =        1
  766. enemy_pres_0 =        1
  767. enemy_speed =        6.0
  768. city_dest =            objects\crater09.npf
  769. city_dest_small =        objects\crater09sm.npf
  770. city_large =        objects\city09.npf
  771. city_medium =        objects\city09.npf
  772. city_small =        objects\city09sm.npf
  773. terrain_obj =        objects\World09.npf
  774. sky_obj =            objects\SkyDome09.npf
  775. world_3dvar_8 =        1.000000
  776. world_3dvar_7 =        1.000000
  777. world_3dvar_6 =        1.000000
  778. world_3dvar_5 =        1.000000
  779. world_3dvar_4 =        1.000000
  780. world_3dvar_3 =        240.000000
  781. world_3dvar_2 =        -1.500000
  782. world_3dvar_1 =        0.700000
  783. world_3dvar_0 =        480.000000
  784. fov_deg =            180.000000
  785. numcities =            7
  786. numwaves =            3
  787. numenemies =        6
  788. numsmartbombs =        8
  789. numMIRVs =            6
  790. MIRVwarheads =         3
  791. FogStart         = 45
  792. FogEnd            = 135
  793. FogColorRed     = 200
  794. FogColorGreen     = 215    
  795. FogColorBlue    = 190
  796. cloud_shadow =        Sky09.tex
  797.  
  798. [city  5]
  799. offset =        -800
  800. heading =        -75
  801. angle =        -65.000000
  802. size =        2
  803. type =        0
  804.  
  805. [city  4]
  806. offset =        750
  807. heading =        15
  808. angle =        -48.000000
  809. size =        2
  810. type =        0
  811.  
  812. [city  3]
  813. offset =        1000
  814. heading =        0
  815. angle =        -10.000000
  816. size =        2
  817. type =        0
  818.  
  819. [city  2]
  820. offset =        -1000
  821. heading =        180
  822. angle =        10.000000
  823. size =        0
  824. type =        0
  825.  
  826. [city  1]
  827. offset =        -500
  828. heading =        -105
  829. angle =        35.000000
  830. size =        2
  831. type =        0
  832.  
  833. [city  0]
  834. offset =        0
  835. heading =        20
  836. angle =        70.000000
  837. size =        0
  838. type =        0
  839.  
  840. [stage]
  841. num_missiles_3 =        28
  842. num_missiles_2 =        24
  843. num_missiles_1 =        20
  844. num_missiles_0 =        16
  845. wave_speed_3 =        2
  846. wave_speed_2 =        2
  847. wave_speed_1 =        2
  848. wave_speed_0 =        1
  849. enemy_pres_4 =        0
  850. enemy_pres_3 =        1
  851. enemy_pres_2 =        1
  852. enemy_pres_1 =        1
  853. enemy_pres_0 =        1
  854. enemy_speed =        8.0
  855. city_dest =            objects\crater08.npf
  856. city_dest_small =        objects\crater08sm.npf
  857. city_large =        objects\city08.npf
  858. city_medium =        objects\city08.npf
  859. city_small =        objects\city08sm.npf
  860. terrain_obj =        objects\World08.npf
  861. sky_obj =            objects\SkyDome08.npf
  862. world_3dvar_8 =        1.000000
  863. world_3dvar_7 =        1.000000
  864. world_3dvar_6 =        1.000000
  865. world_3dvar_5 =        1.000000
  866. world_3dvar_4 =        1.000000
  867. world_3dvar_3 =        240.000000
  868. world_3dvar_2 =        -1.500000
  869. world_3dvar_1 =        0.700000
  870. world_3dvar_0 =        480.000000
  871. fov_deg =            150.000000
  872. numcities =            6
  873. numwaves =            4
  874. numenemies =        5
  875. numsmartbombs =        6
  876. numMIRVs =            6
  877. MIRVwarheads =         2
  878. FogStart         = 55
  879. FogEnd            = 150
  880. FogColorRed     = 200
  881. FogColorGreen     = 205    
  882. FogColorBlue    = 180
  883. cloud_shadow =        Sky08.tex
  884.  
  885. [city  5]
  886. offset =        0
  887. heading =        -90
  888. angle =        -71.000000
  889. size =        2
  890. type =        0
  891.  
  892. [city  4]
  893. offset =        1000
  894. heading =        135
  895. angle =        -50.000000
  896. size =        0
  897. type =        0
  898.  
  899. [city  3]
  900. offset =        -750
  901. heading =        -40
  902. angle =        -21.000000
  903. size =        0
  904. type =        0
  905.  
  906. [city  2]
  907. offset =        -1000
  908. heading =        -80
  909. angle =        18.000000
  910. size =        2
  911. type =        0
  912.  
  913. [city  1]
  914. offset =        1000
  915. heading =        -10
  916. angle =        38.000000
  917. size =        2
  918. type =        0
  919.  
  920. [city  0]
  921. offset =        0
  922. heading =        35
  923. angle =        68.000000
  924. size =        0
  925. type =        0
  926.  
  927. [stage]
  928. num_missiles_2 =        24
  929. num_missiles_1 =        20
  930. num_missiles_0 =        16
  931. wave_speed_2 =        2
  932. wave_speed_1 =        1
  933. wave_speed_0 =        1
  934. enemy_pres_4 =        0
  935. enemy_pres_3 =        1
  936. enemy_pres_2 =        1
  937. enemy_pres_1 =        1
  938. enemy_pres_0 =        1
  939. enemy_speed =        8.0
  940. city_dest =            objects\crater07.npf
  941. city_dest_small =        objects\crater07sm.npf
  942. city_large =        objects\city07.npf
  943. city_medium =        objects\city07.npf
  944. city_small =        objects\city07sm.npf
  945. terrain_obj =        objects\World07.npf
  946. sky_obj =            objects\SkyDome07.npf
  947. world_3dvar_8 =        1.000000
  948. world_3dvar_7 =        1.000000
  949. world_3dvar_6 =        1.000000
  950. world_3dvar_5 =        1.000000
  951. world_3dvar_4 =        1.000000
  952. world_3dvar_3 =        240.000000
  953. world_3dvar_2 =        -1.500000
  954. world_3dvar_1 =        0.700000
  955. world_3dvar_0 =        480.000000
  956. fov_deg =            150.000000
  957. numcities =            6
  958. numwaves =            3
  959. numenemies =        5
  960. numsmartbombs =        6
  961. numMIRVs =            5
  962. MIRVwarheads =         2
  963. FogStart         = 45
  964. FogEnd            = 140
  965. FogColorRed     = 175
  966. FogColorGreen     = 160    
  967. FogColorBlue    = 125
  968. SkyDirection = 90
  969. cloud_shadow =        Sky07.tex
  970.  
  971. [city  4]
  972. offset =        -1000
  973. heading =        -15
  974. angle =        -65.000000
  975. size =        2
  976. type =        0
  977.  
  978. [city  3]
  979. offset =        500
  980. heading =        180
  981. angle =        -15.000000
  982. size =        0
  983. type =        0
  984.  
  985. [city  2]
  986. offset =        800
  987. heading =        90
  988. angle =        18.000000
  989. size =        2
  990. type =        0
  991.  
  992. [city  1]
  993. offset =        -1000
  994. heading =        0
  995. angle =        48.000000
  996. size =        2
  997. type =        0
  998.  
  999. [city  0]
  1000. offset =        0
  1001. heading =        -135
  1002. angle =        70.000000
  1003. size =        0
  1004. type =        0
  1005.  
  1006. [stage]
  1007. num_missiles_2 =        24
  1008. num_missiles_1 =        20
  1009. num_missiles_0 =        16
  1010. wave_speed_2 =        1
  1011. wave_speed_1 =        1
  1012. wave_speed_0 =        1
  1013. enemy_pres_4 =        0
  1014. enemy_pres_3 =        1
  1015. enemy_pres_2 =        1
  1016. enemy_pres_1 =        1
  1017. enemy_pres_0 =        1
  1018. enemy_speed =        8.0
  1019. city_dest =            objects\crater06.npf
  1020. city_dest_small =        objects\crater06sm.npf
  1021. city_large =        objects\city06.npf
  1022. city_medium =        objects\city06.npf
  1023. city_small =        objects\city06sm.npf
  1024. terrain_obj =        objects\World06.npf
  1025. sky_obj =            objects\SkyDome06.npf
  1026. world_3dvar_8 =        1.000000
  1027. world_3dvar_7 =        1.000000
  1028. world_3dvar_6 =        1.000000
  1029. world_3dvar_5 =        1.000000
  1030. world_3dvar_4 =        1.000000
  1031. world_3dvar_3 =        240.000000
  1032. world_3dvar_2 =        -1.500000
  1033. world_3dvar_1 =        0.700000
  1034. world_3dvar_0 =        480.000000
  1035. fov_deg =            150.000000
  1036. numcities =            5
  1037. numwaves =            3
  1038. numenemies =        5
  1039. numsmartbombs =        6
  1040. numMIRVs =            5
  1041. MIRVwarheads =         2
  1042. FogStart         = 30
  1043. FogEnd            = 125
  1044. FogColorRed     = 125
  1045. FogColorGreen     = 85    
  1046. FogColorBlue    = 75
  1047. cloud_shadow =        Sky06.tex
  1048.  
  1049. [city  5]
  1050. offset =        -1000
  1051. heading =        150
  1052. angle =        -58.000000
  1053. size =        2
  1054. type =        0
  1055.  
  1056. [city  4]
  1057. offset =        1000
  1058. heading =        -45
  1059. angle =        -45.000000
  1060. size =        0
  1061. type =        0
  1062.  
  1063. [city  3]
  1064. offset =        500
  1065. heading =        0
  1066. angle =        -15.000000
  1067. size =        2
  1068. type =        0
  1069.  
  1070. [city  2]
  1071. offset =        -1000
  1072. heading =        60
  1073. angle =        12.000000
  1074. size =        0
  1075. type =        0
  1076.  
  1077. [city  1]
  1078. offset =        -1000
  1079. heading =        180
  1080. angle =        32.000000
  1081. size =        0
  1082. type =        0
  1083.  
  1084. [city  0]
  1085. offset =        1000
  1086. heading =        30
  1087. angle =        57.000000
  1088. size =        2
  1089. type =        0
  1090.  
  1091. [stage]
  1092. num_missiles_3 =        20
  1093. num_missiles_2 =        18
  1094. num_missiles_1 =        16
  1095. num_missiles_0 =        14
  1096. wave_speed_3 =        1
  1097. wave_speed_2 =        1
  1098. wave_speed_1 =        1
  1099. wave_speed_0 =        1
  1100. enemy_pres_4 =        0
  1101. enemy_pres_3 =        0
  1102. enemy_pres_2 =        1
  1103. enemy_pres_1 =        1
  1104. enemy_pres_0 =        1
  1105. enemy_speed =        8.0
  1106. city_dest =            objects\crater05.npf
  1107. city_dest_small =        objects\crater05sm.npf
  1108. city_large =        objects\city05.npf
  1109. city_medium =        objects\city05.npf
  1110. city_small =        objects\city05sm.npf
  1111. terrain_obj =        objects\World05.npf
  1112. sky_obj =            objects\SkyDome05.npf
  1113. world_3dvar_8 =        1.000000
  1114. world_3dvar_7 =        1.000000
  1115. world_3dvar_6 =        1.000000
  1116. world_3dvar_5 =        1.000000
  1117. world_3dvar_4 =        1.000000
  1118. world_3dvar_3 =        240.000000
  1119. world_3dvar_2 =        -1.500000
  1120. world_3dvar_1 =        0.700000
  1121. world_3dvar_0 =        480.000000
  1122. fov_deg =            120.000000
  1123. numcities =            6
  1124. numwaves =            4
  1125. numenemies =        4
  1126. numsmartbombs =        5
  1127. numMIRVs =            4
  1128. MIRVwarheads =         2
  1129. FogStart         = 35
  1130. FogEnd            = 200
  1131. FogColorRed     = 255
  1132. FogColorGreen     = 255    
  1133. FogColorBlue    = 255
  1134. cloud_shadow =        Sky05.tex
  1135.  
  1136. [city  5]
  1137. offset =        1000
  1138. heading =        -135
  1139. angle =        -55.000000
  1140. size =        0
  1141. type =        0
  1142.  
  1143. [city  4]
  1144. offset =        -1000
  1145. heading =        0
  1146. angle =        -37.000000
  1147. size =        2
  1148. type =        0
  1149.  
  1150. [city  3]
  1151. offset =        -600
  1152. heading =        105
  1153. angle =        -1.000000
  1154. size =        0
  1155. type =        0
  1156.  
  1157. [city  2]
  1158. offset =        1000
  1159. heading =        5
  1160. angle =        14.000000
  1161. size =        0
  1162. type =        0
  1163.  
  1164. [city  1]
  1165. offset =        -1000
  1166. heading =        -65
  1167. angle =        32.000000
  1168. size =        2
  1169. type =        0
  1170.  
  1171. [city  0]
  1172. offset =        0
  1173. heading =        105
  1174. angle =        57.000000
  1175. size =        0
  1176. type =        0
  1177.  
  1178. [stage]
  1179. wave_speed_3 =        2
  1180. wave_speed_2 =        2
  1181. wave_speed_1 =        1
  1182. wave_speed_0 =        1
  1183. enemy_pres_4 =        0
  1184. enemy_pres_3 =        0
  1185. enemy_pres_2 =        1
  1186. enemy_pres_1 =        1
  1187. enemy_pres_0 =        1
  1188. city_dest =            objects\crater04.npf
  1189. city_dest_small =        objects\crater04sm.npf
  1190. city_large =        objects\city04.npf
  1191. city_medium =        objects\city04.npf
  1192. city_small =        objects\city04sm.npf
  1193. terrain_obj =        objects\World04.npf
  1194. sky_obj =        objects\SkyDome04.npf
  1195. world_3dvar_8 =        1.000000
  1196. world_3dvar_7 =        1.000000
  1197. world_3dvar_6 =        1.000000
  1198. world_3dvar_5 =        1.000000
  1199. world_3dvar_4 =        1.000000
  1200. world_3dvar_3 =        240.000000
  1201. world_3dvar_2 =        -1.500000
  1202. world_3dvar_1 =        0.700000
  1203. world_3dvar_0 =        480.000000
  1204. fov_deg =        120.000000
  1205. numcities =        6
  1206. numwaves =        3
  1207. numenemies =        4
  1208. numsmartbombs =        4
  1209. FogStart         = 55
  1210. FogEnd            = 175
  1211. FogColorRed     = 150
  1212. FogColorGreen     = 185    
  1213. FogColorBlue    = 200
  1214.  
  1215.  
  1216. [city  4]
  1217. offset =        -250
  1218. heading =        0
  1219. angle =        -40.000000
  1220. size =        2
  1221. type =        0
  1222.  
  1223. [city  3]
  1224. offset =        1000
  1225. heading =        45
  1226. angle =        -24.000000
  1227. size =        2
  1228. type =        0
  1229.  
  1230. [city  2]
  1231. offset =        700
  1232. heading =        180
  1233. angle =        0.000000
  1234. size =        0
  1235. type =        0
  1236.  
  1237. [city  1]
  1238. offset =        -1000
  1239. heading =        -60
  1240. angle =        26.000000
  1241. size =        2
  1242. type =        0
  1243.  
  1244. [city  0]
  1245. offset =        1000
  1246. heading =        -135
  1247. angle =        41.000000
  1248. size =        0
  1249. type =        0
  1250.  
  1251. [stage]
  1252. num_missiles_3 =        18
  1253. num_missiles_2 =        16
  1254. num_missiles_1 =        14
  1255. num_missiles_0 =        12
  1256. wave_speed_3 =        1
  1257. wave_speed_2 =        1
  1258. wave_speed_1 =        0
  1259. wave_speed_0 =        0
  1260. enemy_pres_4 =        0
  1261. enemy_pres_3 =        0
  1262. enemy_pres_2 =        0
  1263. enemy_pres_1 =        1
  1264. enemy_pres_0 =        1
  1265. enemy_speed =        10.0
  1266. city_dest =            objects\crater03.npf
  1267. city_dest_small =        objects\crater03sm.npf
  1268. city_large =        objects\city03.npf
  1269. city_medium =        objects\city03.npf
  1270. city_small =        objects\city03sm.npf
  1271. terrain_obj =        objects\World03.npf
  1272. sky_obj =            objects\SkyDome03.npf
  1273. world_3dvar_8 =        1.000000
  1274. world_3dvar_7 =        1.000000
  1275. world_3dvar_6 =        1.000000
  1276. world_3dvar_5 =        1.000000
  1277. world_3dvar_4 =        1.000000
  1278. world_3dvar_3 =        240.000000
  1279. world_3dvar_2 =        -1.500000
  1280. world_3dvar_1 =        0.700000
  1281. world_3dvar_0 =        480.000000
  1282. fov_deg =            90.000000
  1283. numcities =            5
  1284. numwaves =            4
  1285. numenemies =        3
  1286. numsmartbombs =        0
  1287. numMIRVs =            3
  1288. MIRVwarheads =         1
  1289. FogStart         = 75
  1290. FogEnd            = 200
  1291. FogColorRed     = 150
  1292. FogColorGreen     = 125    
  1293. FogColorBlue    = 200
  1294. cloud_shadow =        Sky03.tex
  1295.  
  1296. [city  4]
  1297. offset =        650
  1298. heading =        60
  1299. angle =        -39.000000
  1300. size =        0
  1301. type =        0
  1302.  
  1303. [city  3]
  1304. offset =        -1000
  1305. heading =        -30
  1306. angle =        -20.000000
  1307. size =        0
  1308. type =        0
  1309.  
  1310. [city  2]
  1311. offset =        1000
  1312. heading =        0
  1313. angle =        -5.000000
  1314. size =        2
  1315. type =        0
  1316.  
  1317. [city  1]
  1318. offset =        300
  1319. heading =        165
  1320. angle =        24.000000
  1321. size =        0
  1322. type =        0
  1323.  
  1324. [city  0]
  1325. offset =        -800
  1326. heading =        -75
  1327. angle =        39.000000
  1328. size =        2
  1329. type =        0
  1330.  
  1331. [stage]
  1332. num_missiles_2 =        16
  1333. num_missiles_1 =        14
  1334. num_missiles_0 =        12
  1335. wave_speed_2 =        1
  1336. wave_speed_1 =        0
  1337. wave_speed_0 =        0
  1338. enemy_pres_4 =        0
  1339. enemy_pres_3 =        0
  1340. enemy_pres_2 =        0
  1341. enemy_pres_1 =        1
  1342. enemy_pres_0 =        1
  1343. enemy_speed =        10.0
  1344. city_dest =            objects\crater02.npf
  1345. city_dest_small =        objects\crater02sm.npf
  1346. city_large =        objects\city02.npf
  1347. city_medium =        objects\city02.npf
  1348. city_small =        objects\city02Sm.npf
  1349. terrain_obj =        objects\World02.npf
  1350. sky_obj =            objects\SkyDome02.npf
  1351. world_3dvar_8 =        1.000000
  1352. world_3dvar_7 =        1.000000
  1353. world_3dvar_6 =        1.000000
  1354. world_3dvar_5 =        1.000000
  1355. world_3dvar_4 =        1.500000
  1356. world_3dvar_3 =        240.000000
  1357. world_3dvar_2 =        -1.500000
  1358. world_3dvar_1 =        0.700000
  1359. world_3dvar_0 =        480.000000
  1360. fov_deg =            90.000000
  1361. numcities =            5
  1362. numwaves =            3
  1363. numenemies =        3
  1364. numsmartbombs =        0
  1365. numMIRVs =            2
  1366. MIRVwarheads =         1
  1367. FogStart         = 10
  1368. FogEnd            = 150
  1369. FogColorRed     = 255
  1370. FogColorGreen     = 200    
  1371. FogColorBlue    = 190
  1372. SkyDirection    = 90
  1373. cloud_shadow =        Sky02.tex
  1374.  
  1375. [city  4]
  1376. offset =        500
  1377. heading =        128
  1378. angle =        -32.000000
  1379. size =        0
  1380. type =        0
  1381.  
  1382. [city  3]
  1383. offset =        -1000
  1384. heading =        -15
  1385. angle =        -15.000000
  1386. size =        2
  1387. type =        0
  1388.  
  1389. [city  2]
  1390. offset =        1000
  1391. heading =        60
  1392. angle =        0.000000
  1393. size =        0
  1394. type =        0
  1395.  
  1396. [city  1]
  1397. offset =        -500
  1398. heading =        205
  1399. angle =        16.000000
  1400. size =        0
  1401. type =        0
  1402.  
  1403. [city  0]
  1404. offset =        750
  1405. heading =        -25
  1406. angle =        33.000000
  1407. size =        2
  1408. type =        0
  1409.  
  1410. [stage]
  1411. num_missiles_2 =        14
  1412. num_missiles_1 =        12
  1413. num_missiles_0 =        10
  1414. wave_speed_2 =        0
  1415. wave_speed_1 =        0
  1416. wave_speed_0 =        0
  1417. enemy_pres_4 =        0
  1418. enemy_pres_3 =        0
  1419. enemy_pres_2 =        0
  1420. enemy_pres_1 =        0
  1421. enemy_pres_0 =        1
  1422. enemy_speed =        12.0
  1423. city_dest =            objects\crater01.npf
  1424. city_dest_small =        objects\crater01sm.npf
  1425. city_large =        objects\city01.npf
  1426. city_medium =        objects\city01.npf
  1427. city_small =        objects\city01Sm.npf
  1428. terrain_obj =        objects\world01.npf
  1429. sky_obj =            objects\SkyDome01.npf
  1430. cloud_shadow =        CloudShadow00.pcx
  1431. world_3dvar_8 =        1.000000
  1432. world_3dvar_7 =        1.000000
  1433. world_3dvar_6 =        1.000000
  1434. world_3dvar_5 =        1.000000
  1435. world_3dvar_4 =        1.500000
  1436. world_3dvar_3 =        240.000000
  1437. world_3dvar_2 =        -1.500000
  1438. world_3dvar_1 =        0.700000
  1439. world_3dvar_0 =        480.000000
  1440. fov_deg =            80.000000
  1441. numcities =            5
  1442. numwaves =            3
  1443. numenemies =        2
  1444. numsmartbombs =        0
  1445. numMIRVs =            1
  1446. MIRVwarheads =         1
  1447. FogStart         = 30
  1448. FogEnd            = 175
  1449. FogColorRed     = 150
  1450. FogColorGreen     = 90    
  1451. FogColorBlue    = 0
  1452. cloud_shadow =        Sky01.tex
  1453.  
  1454. [city  3]
  1455. offset =        0
  1456. heading =        55
  1457. angle =        -30.000000
  1458. size =        0
  1459. type =        0
  1460.  
  1461. [city  2]
  1462. offset =        0
  1463. heading =        -20
  1464. angle =        -10.000000
  1465. size =        2
  1466. type =        0
  1467.  
  1468. [city  1]
  1469. offset =        0
  1470. heading =        180
  1471. angle =        10.000000
  1472. size =        2
  1473. type =        0
  1474.  
  1475. [city  0]
  1476. offset =        0
  1477. heading =        -20
  1478. angle =        30.000000
  1479. size =        0
  1480. type =        0
  1481.  
  1482. [stage]
  1483. num_missiles_1 =        12
  1484. num_missiles_0 =        10
  1485. wave_speed_1 =        0
  1486. wave_speed_0 =        0
  1487. enemy_pres_4 =        0
  1488. enemy_pres_3 =        0
  1489. enemy_pres_2 =        0
  1490. enemy_pres_1 =        0
  1491. enemy_pres_0 =        0
  1492. enemy_speed =        12.0
  1493. city_dest =            objects\crater00.npf
  1494. city_dest_small =        objects\crater00sm.npf
  1495. city_large =        objects\city00.npf
  1496. city_medium =        objects\city00.npf
  1497. city_small =        objects\city00Sm.npf
  1498. terrain_obj =        Objects\World00.npf
  1499. sky_obj =            Objects\SkyDome00.npf
  1500. world_3dvar_8 =        1.000000
  1501. world_3dvar_7 =        1.000000
  1502. world_3dvar_6 =        1.000000
  1503. world_3dvar_5 =        1.000000
  1504. world_3dvar_4 =        0.850000
  1505. world_3dvar_3 =        150.000000
  1506. world_3dvar_2 =        -1.500000
  1507. world_3dvar_1 =        0.700000
  1508. world_3dvar_0 =        480.000000
  1509. fov_deg =            75.000000
  1510. numcities =            4
  1511. numwaves =            2
  1512. numenemies =        0
  1513. numsmartbombs =        0
  1514. numMIRVs =            0
  1515. MIRVwarheads =         0
  1516. FogStart         = 25
  1517. FogEnd            = 115
  1518. FogColorRed     = 255
  1519. FogColorGreen     = 255    
  1520. FogColorBlue    = 255
  1521. cloud_shadow =        Sky00.tex
  1522.  
  1523. [obj10022]
  1524. anim_state4_loop =        0
  1525. anim_state4_tick =        0
  1526. anim_state4_type =        0
  1527. anim_state4_frame =        0
  1528. image_state4_name =        
  1529. image_state4_flags =        0
  1530. anim_state3_loop =        0
  1531. anim_state3_tick =        0
  1532. anim_state3_type =        0
  1533. anim_state3_frame =        0
  1534. image_state3_name =        
  1535. image_state3_flags =        0
  1536. anim_state2_loop =        0
  1537. anim_state2_tick =        0
  1538. anim_state2_type =        0
  1539. anim_state2_frame =        0
  1540. image_state2_name =        
  1541. image_state2_flags =        0
  1542. anim_state1_loop =        0
  1543. anim_state1_tick =        0
  1544. anim_state1_type =        0
  1545. anim_state1_frame =        0
  1546. image_state1_name =        
  1547. image_state1_flags =        0
  1548. anim_state0_loop =        -1
  1549. anim_state0_tick =        150
  1550. anim_state0_type =        0
  1551. anim_state0_frame =        0
  1552. image_state0_name =        RedLight.mgs
  1553. image_state0_flags =        2
  1554. action_state4 =        
  1555. action_state3 =        
  1556. action_state2 =        
  1557. action_state1 =        
  1558. action_state0 =        
  1559. slug_state4_name =        
  1560. snd_state4_enablesndid =        0
  1561. snd_state4_sndid =        0
  1562. snd_state4_id =        0
  1563. snd_state4_loop =        1
  1564. snd_state4_name =        
  1565. spot_clrstate4 =        0
  1566. slug_state3_name =        
  1567. snd_state3_enablesndid =        0
  1568. snd_state3_sndid =        0
  1569. snd_state3_id =        0
  1570. snd_state3_loop =        1
  1571. snd_state3_name =        
  1572. spot_clrstate3 =        0
  1573. slug_state2_name =        
  1574. snd_state2_enablesndid =        0
  1575. snd_state2_sndid =        0
  1576. snd_state2_id =        0
  1577. snd_state2_loop =        1
  1578. snd_state2_name =        
  1579. spot_clrstate2 =        0
  1580. slug_state1_name =        
  1581. snd_state1_enablesndid =        0
  1582. snd_state1_sndid =        0
  1583. snd_state1_id =        0
  1584. snd_state1_loop =        1
  1585. snd_state1_name =        
  1586. spot_clrstate1 =        0
  1587. slug_state0_name =        
  1588. snd_state0_enablesndid =        0
  1589. snd_state0_sndid =        0
  1590. snd_state0_id =        0
  1591. snd_state0_loop =        1
  1592. snd_state0_name =        
  1593. spot_clrstate0 =        0
  1594. spot_description =        
  1595. spot_rect =        497 210 514 227
  1596. spot_groupid =        0
  1597. spot_linkid =        0
  1598. spot_id =        65570
  1599. spot_type =        1
  1600. spot_flags =        1
  1601.  
  1602. [obj10021]
  1603. anim_state4_loop =        0
  1604. anim_state4_tick =        0
  1605. anim_state4_type =        0
  1606. anim_state4_frame =        0
  1607. image_state4_name =        
  1608. image_state4_flags =        0
  1609. anim_state3_loop =        0
  1610. anim_state3_tick =        0
  1611. anim_state3_type =        0
  1612. anim_state3_frame =        0
  1613. image_state3_name =        
  1614. image_state3_flags =        0
  1615. anim_state2_loop =        0
  1616. anim_state2_tick =        0
  1617. anim_state2_type =        0
  1618. anim_state2_frame =        0
  1619. image_state2_name =        
  1620. image_state2_flags =        0
  1621. anim_state1_loop =        0
  1622. anim_state1_tick =        0
  1623. anim_state1_type =        0
  1624. anim_state1_frame =        0
  1625. image_state1_name =        
  1626. image_state1_flags =        0
  1627. anim_state0_loop =        -1
  1628. anim_state0_tick =        80
  1629. anim_state0_type =        0
  1630. anim_state0_frame =        1
  1631. image_state0_name =        FE_Light.mgs
  1632. image_state0_flags =        2
  1633. action_state4 =        
  1634. action_state3 =        
  1635. action_state2 =        
  1636. action_state1 =        
  1637. action_state0 =        
  1638. slug_state4_name =        
  1639. snd_state4_enablesndid =        0
  1640. snd_state4_sndid =        0
  1641. snd_state4_id =        0
  1642. snd_state4_loop =        1
  1643. snd_state4_name =        
  1644. spot_clrstate4 =        0
  1645. slug_state3_name =        
  1646. snd_state3_enablesndid =        0
  1647. snd_state3_sndid =        0
  1648. snd_state3_id =        0
  1649. snd_state3_loop =        1
  1650. snd_state3_name =        
  1651. spot_clrstate3 =        0
  1652. slug_state2_name =        
  1653. snd_state2_enablesndid =        0
  1654. snd_state2_sndid =        0
  1655. snd_state2_id =        0
  1656. snd_state2_loop =        1
  1657. snd_state2_name =        
  1658. spot_clrstate2 =        0
  1659. slug_state1_name =        
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  1661. snd_state1_sndid =        0
  1662. snd_state1_id =        0
  1663. snd_state1_loop =        1
  1664. snd_state1_name =        
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  1666. slug_state0_name =        
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  1671. snd_state0_name =        
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  1675. spot_groupid =        0
  1676. spot_linkid =        0
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  1680.  
  1681. [obj10020]
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  1683. anim_state4_tick =        0
  1684. anim_state4_type =        0
  1685. anim_state4_frame =        0
  1686. image_state4_name =        
  1687. image_state4_flags =        0
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  1689. anim_state3_tick =        0
  1690. anim_state3_type =        0
  1691. anim_state3_frame =        0
  1692. image_state3_name =        
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  1695. anim_state2_tick =        0
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  1697. anim_state2_frame =        0
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  1703. anim_state1_frame =        0
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  1707. anim_state0_tick =        175
  1708. anim_state0_type =        0
  1709. anim_state0_frame =        2
  1710. image_state0_name =        FE_Light.mgs
  1711. image_state0_flags =        2
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  1713. action_state3 =        
  1714. action_state2 =        
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  1720. snd_state4_id =        0
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  1722. snd_state4_name =        
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  1728. snd_state3_loop =        1
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  1731. slug_state2_name =        
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  1733. snd_state2_sndid =        0
  1734. snd_state2_id =        0
  1735. snd_state2_loop =        1
  1736. snd_state2_name =        
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  1738. slug_state1_name =        
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  1755. spot_linkid =        0
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  1759.  
  1760. [obj1001f]
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  1764. anim_state4_frame =        0
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  1770. anim_state3_frame =        0
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  1774. anim_state2_tick =        0
  1775. anim_state2_type =        0
  1776. anim_state2_frame =        0
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  1781. anim_state1_type =        0
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  1786. anim_state0_tick =        120
  1787. anim_state0_type =        0
  1788. anim_state0_frame =        1
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  1792. action_state3 =        
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  1798. snd_state4_sndid =        0
  1799. snd_state4_id =        0
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  1801. snd_state4_name =        
  1802. spot_clrstate4 =        0
  1803. slug_state3_name =        
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  1805. snd_state3_sndid =        0
  1806. snd_state3_id =        0
  1807. snd_state3_loop =        1
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  1810. slug_state2_name =        
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  1812. snd_state2_sndid =        0
  1813. snd_state2_id =        0
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  1819. snd_state1_sndid =        0
  1820. snd_state1_id =        0
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  1834. spot_linkid =        0
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  1836. spot_type =        1
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  1838.  
  1839. [obj1001e]
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  1841. anim_state4_tick =        0
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  1843. anim_state4_frame =        0
  1844. image_state4_name =        
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  1847. anim_state3_tick =        0
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  1853. anim_state2_tick =        0
  1854. anim_state2_type =        0
  1855. anim_state2_frame =        0
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  1866. anim_state0_type =        0
  1867. anim_state0_frame =        0
  1868. image_state0_name =        FE_Light.mgs
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  1872. action_state2 =        
  1873. action_state1 =        
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  1877. snd_state4_sndid =        0
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  1891. snd_state2_sndid =        0
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  1897. snd_state1